Mounts

Ride instead of walking: every step goes farther.

The mounts | The Stables | Food, stamina and injury | Taming and finding | The Dragon Hatchling | Losing a mount


The mounts

You ride one mount at a time. A mount makes each of your steps longer, with the compass and with Move To, and a few have a gift of their own. Only the Dragon Hatchling fights.

MountWhere fromStepsIts gift
PonyStables, 500 gold×1.5
Pack MuleStables, 800 gold×1.25carries 50% more gold before it slows you
Riding HorseStables at rank 2 posts and up, 3,000 gold×2no faster than on foot in circles 20 to 35
WarhorseStables at rank 4 posts and up, 15,000 gold×2carries 25% more gold, and is half as likely to be injured
Marsh Stridertamed from a water monster in circles 20 to 24×2full speed in circles 20 to 35, where everyone else is slowed
Great Eaglesometimes when you free Gwaihir, or for a great deed×2monsters find you 75% less often on a Move To walk
Wargtamed from a Warg×2wargs and wolves leave you alone; shops charge you 10% more
Nightmarerarely, after slaying a Nazgûl or the Dark Lord×2.5the night brings you no more monsters than the day; it slowly adds sin
Dragon Hatchlingrarely, after slaying a dragon champion or nemesis; only one in the realm×3breathes fire on your foes
Flame Steeda chance for those who help slay the Balrog×2.5carries 25% more gold
Drakea chance for those who help slay the Great Dragon×3carries 50% more gold
Fell Beasta chance for those who help slay the Witch-king×3monsters find you half as often on a Move To walk
Kelpiea chance for those who help slay the Kraken×2full speed in circles 20 to 35

Prices change from town to town, like everything else in the shops. Type /mount in the chat to see your mount, its stamina and how long its food lasts. In the browser client it is shown under your gear.

Gwaihir's Feather works like an eagle: worn, your steps go three times as far and monsters find you 75% less often on a Move To walk. It doesn't add to a mount: you get the better of the two.

The Stables

Every trading post has a Stables counter. There you can:

Food, stamina and injury

HungryA new mount comes with three days of food. When it runs out, the mount gives only half its extra distance until you feed it at any Stables.
TiredEach step you take tires it a little (a Pony manages 80 steps, a Dragon Hatchling 200). Exhausted, it carries you no farther than your own feet. Each rest gives it back 25 steps.
InjuredA hard blow from a monster (more than a tenth of your energy) can injure it. An injured mount gives no extra distance until six rests have healed it, or the Stables heal it.
KilledA crushing blow (more than 40% of your energy) can, rarely, kill it outright.

A Pack Mule or Warhorse carries its extra gold even when tired, hungry or hurt.

Taming and finding

Beat a Warg, or a water monster of the Dead Marshes (circles 20 to 24), down to a quarter of its energy and a Tame button appears in the fight (where Use Ring would be). Whether it lets you climb on depends on your brains against the monster's: half your luckout odds. A failed try gives the monster its turn. Taming is offered only when the beast would be swifter than what you ride, and a bought mount you give up for it fetches half its price. Champions and nemeses can't be tamed.

The Great Eagle comes to those who free Gwaihir (sometimes one of his kin stays behind) and to those who do great deeds, the same deeds that can earn an artifact. A Nightmare is the riderless steed of a slain Nazgûl or Dark Lord, one time in ten.

The Dragon Hatchling

There is only one. Slay a dragon champion or a dragon nemesis and, one time in twenty, an egg among its hoard cracks open, if no one else rides the hatchling. The whole realm hears of it.

After each of your blows it breathes fire on your foe for a share of the damage you dealt: a fifth at first, growing with your level up to three fifths at level 400. It doesn't fight other players.

Losing a mount

Your mount is lost with your character. A Dragon Hatchling goes back into the world for another dragon-slayer to find.